See and hear a room before it is built.
Combine 360° panoramas with measured spatial audio so a client can experience a venue — sightlines and reverberation together — before construction begins.
Six things, done at the bandwidth of a website.
360° panorama + audio
Real 360° photos of the room paired with measured (or simulated) impulse-response audio. Click into hotspots to hear the space from different listener positions.
Browser-first
A shareable link is the whole product. The client opens it on their phone, laptop, or VR headset — no app to install, no account to make.
Spatialized audio
Binaural rendering on headphones; ambisonic playback on supported headsets. Spatial accuracy matters; we don’t fake the math.
Multiple listener spots
Drop hotspots on the floor plan; each one carries its own RIR and its own walk-up panorama. Front row, mid stalls, back balcony.
Before / after toggle
Set up two configurations of the same room — untreated and treated — so the client hears the difference, instantly, on the same headphones.
Studio collaboration
Comment on hotspots. Share with stakeholders. Export a snapshot for the project file.
Two audiences. Same product.
Venues sell their seats. AV teams sell their installations. Both stop sending PDFs.
For venues
- Concert halls & theatres Show subscribers what their seat sounds like. Justify renovation budgets to boards that need to hear the difference, not read about it.
- Houses of worship Walk the congregation through a treatment plan. The conversation about absorption stops being abstract.
- Conference & lecture Let bookers experience the room remotely. Sell the AV package by demonstrating it.
For AV & architecture
- Pre-install previews Show the customer what their meeting room will sound like with the proposed treatment in place — before quoting installation.
- Spec validation Build a VR walkthrough from the simulation model. Spot speech-intelligibility problems before the gear ships.
- Demo days Walk a sales prospect through three reference installs in a single afternoon, from one set of headphones.
The honest answers.
We’re targeting late 2026 for a private launch with a handful of partner venues. Public launch will follow, likely in the first half of 2027. Join the waitlist to be a partner candidate or to be notified at public launch.
No. The default experience runs in any modern browser with stereo headphones — the binaural rendering does most of the work. Headsets (Quest, Vision Pro) get the upgraded experience with head-tracked spatial audio, but they’re not required.
Three options: measure the existing room directly (we have tooling), import a measured RIR from ODEON or CATT-Acoustic, or run a simple ray-traced simulation from a SketchUp model. The fidelity scales with the source.
Yes — that’s the whole product. Share a link, the client opens it. No download, no account.